![]() Students will create works for the purpose of building a comprehensive portfolio that showcases a breadth of 2D skills, and they will learn the technical tools necessary to implement their work in-game. Students will develop skills to render digitally and non-digitally illustrative work in various contexts pertaining to games, starting from preliminary ideation, abstraction to page and screen, towards ultimately, production. In 2D Art for Games, students will develop the perception and conceptualization skills for visually developing the environments, characters and philosophies of a world - and will learn the fundamental principles and basic tools of 2D art creation. 2D Art for Games Semester(s) Offered: Credits: 4 Course Call Number: GAMES-GT 203, GAMES-UT 203 Prerequisite(s): None
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